Games & Accessibility

In Focus: Games & Accessibility for Start-ups

Focusing on Games and Accessibility, the University of Bonn seeks to strenghten the areas of games, inclussion and social innovation. Therefore, SoNaR and the University of Bonn support founding iniviatives and projects which develop accessible, sustainable and socially impactful solutions, where participation, inclussion for underrepresented groups and the potential of games for social impact are be achieved and made accessible to the public. 

In this blog, we invite you to learn best practices, and get useful insights, for the application of accessibility and game elements for your founding ideas!

Games & Accessibility is part of SoNaR – Social Founding & Sustainable Impact: Impact Cluster Region Bonn-Rhein-Sieg of the University of Bonn, Hochschule Bonn-Rhein-Sieg and Alanus Hochschule.

Our Blog Entries
From the Byte to the Board: What Can Analog Adaptations from Digital Games Teach about Game Design?
In this next post, we show you which game design components are transferred from digital games to their analog versions, and how these are adapted as well!
Gamification Re-Imagined: Real Motivation instead of Streaks and Leaderboards
How can applications and products be enhanced in gamification, intrinsic motivation and customer journey? Learn more in this new blog post!
What Founders Need to Know About Accessibility: The EU Accessibility Act 2025
Since June 28, 2025, the European Accessibility Act, EAA is enforced in all EU countries. What do Start-ups need to implement in their digital apps to comply? Learn more here!
Accessibility: A Competition Advantage for Startups
In this first post, we show you successful examples from gaming, digital and tabletop startups and how accessibility is integrated into their product structures!

Contact

Avatar E. Larrabure

Eduardo E. Larrabure

Innovationsmanager "Games & Accessibility"
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